local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.MainID = 10201
L0_1.ActorAlias = "10201"
L1_1 = {}
L1_1.q1020100 = 1020100
L1_1.q1020101 = 1020101
L1_1.q1020102 = 1020102
L1_1.q1020103 = 1020103
L1_1.q1020104 = 1020104
L1_1.q1020105 = 1020105
L1_1.q1020106 = 1020106
L1_1.q1020107 = 1020107
L1_1.q1020108 = 1020108
L1_1.q1020109 = 1020109
L1_1.q1020110 = 1020110
L1_1.q1020111 = 1020111
L1_1.q1020112 = 1020112
L1_1.q1020113 = 1020113
L1_1.q1020114 = 1020114
L1_1.q1020115 = 1020115
L1_1.q1020116 = 1020116
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L0_1.PaimonData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102010101
L3_1.audioEvtName = ""
L3_1.duration = 2
L4_1 = {}
L4_1.dialogID = 102010102
L4_1.audioEvtName = ""
L4_1.duration = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story1 = L2_1
L0_1.NarratorData = L1_1
L1_1 = {}
L1_1.Klee = "Npc10090"
L1_1.KleeScript = "Actor/Npc/TempNPC"
L1_1.KleeID = 10090
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201KleeSpawn1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201KleeSpawn1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201KleeSpawn2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201KleeSpawn2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q10201KleeSpawn3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q10201KleeSpawn3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir3 = L2_1
L0_1.KleeData = L1_1
L1_1 = {}
L1_1.Abyss = "Npc10093"
L1_1.AbyssScript = "Actor/Npc/TempNPC"
L1_1.AbyssID = 10093
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q1020102AbyssSpawn6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q1020102AbyssSpawn6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.AbyssData = L1_1
L1_1 = {}
L1_1.Npc = "Npc10091"
L1_1.NPCScript = "Actor/Npc/TempNPC"
L1_1.NpcID = 10091
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute6"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute7"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssRoute7"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos9 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1020102AbyssSpawn4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir9 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q1020102AbyssSpawn5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos10 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20031
L5_1 = "Q1020102AbyssSpawn5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir10 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201Chaseend"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCPos11 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q10201Chaseend"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCDir11 = L2_1
L0_1.NPCData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1020102AbyssRoute1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1020102AbyssRoute2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q1020102AbyssSpawn2"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.routeConfig = L2_1
L1_1.beFollowLen = 15
L1_1.beFollowFailed = 50
L0_1.RouteData1 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1020102AbyssRoute3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1020102AbyssRoute4"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q1020102AbyssRoute5"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q1020102AbyssSpawn3"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.routeConfig = L2_1
L1_1.beFollowLen = 15
L1_1.beFollowFailed = 50
L0_1.RouteData2 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1020102AbyssRoute6"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1020102AbyssRoute7"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.routeConfig = L2_1
L1_1.beFollowLen = 15
L1_1.beFollowFailed = 50
L0_1.RouteData3 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1020102AbyssSpawn4"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q10201Chaseend"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.routeConfig = L2_1
L1_1.beFollowLen = 15
L1_1.beFollowFailed = 50
L0_1.RouteData4 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102010201
L3_1.audioEvtName = ""
L3_1.duration = 6.9
L4_1 = {}
L4_1.dialogID = 102010202
L4_1.audioEvtName = ""
L4_1.duration = 8.0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story1 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102010208
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 102010209
L4_1.audioEvtName = ""
L4_1.duration = 1.87
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story2 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102010203
L3_1.audioEvtName = ""
L3_1.duration = 5.24
L4_1 = {}
L4_1.dialogID = 102010204
L4_1.audioEvtName = ""
L4_1.duration = 6.87
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story3 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102010205
L3_1.audioEvtName = ""
L3_1.duration = 4.8
L2_1[1] = L3_1
L1_1.Story4 = L2_1
L0_1.NarratorData = L1_1
L1_1 = {}
L1_1.narratorId = 1020102
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.NarratorData2 = L1_1
return L0_1
